This plugin straightens selected points' UVs.

3D mesh
UV Texture view
The UVs curve along the shape now.
The following shows the straightening process of these UVs.


Object points have to be selected in the same order as the object line direction.
These points were selected in left to right order here.


This figure shows the result with "Direction" set at "U",
"Use The Shortest Path" at "Only Boundary", and "Interval" at "3D Distance".
The upper side points were straightened.


This figure shows the mesh mapped by plg_Make_UV with straightened points selected.
plg_Make_UV makes UVs without changing selected points' UVs.


The lower side points were straightened similarly.